Re:OpenGL vs. DirectX
Quote
> I need to start writing an app that will portray a, more or less, a
> topographical map. I imagine that this is similar to a 3-D surface in
> terms of graphics. So, I need to decide on whether to use OpenGL or
> DirectX.
> Up until a few months ago, I had generally heard that OpenGL was the way
> to go because of its greater logic, ease, and stability. However, with
> the recent release of DirectX 6, I have heard that it has become a more
> reasonable API to program.
> I'd appreciate anyone else's comments.
I don't use either DirectX or OpenGL (we use HOOPS), but I have had a bit
of contact with both. I can't say which should be used over the other,
however you can use both in a program, so learning or using OpenGL won't
keep you from using DirectX.
You can see what the future of graphics in terms of OpenGL and DirectX
at: http://www.sgi.com/fahrenheit/home.html.
HOOPS is supposed to be using DirectX in their software now to increase
speed, so I suspect that if you want something fast DirectX would be more
appropriate than SGI.
I hope that gives you some ideas.
Tim