Board index » cppbuilder » OPENGL VS. Directx
bluedrago
![]() CBuilder Developer |
Tue, 25 Jun 2002 03:00:00 GMT
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bluedrago
![]() CBuilder Developer |
Tue, 25 Jun 2002 03:00:00 GMT
OPENGL VS. Directx
Hi Everybody,
I want to programming fast graphic in C++ Builder but i don't know what should i use between DirectX and OpenGL and What different between them? Thank you. |
Scott Heima
![]() CBuilder Developer |
Tue, 25 Jun 2002 03:00:00 GMT
Re:OPENGL VS. DirectxQuotebluedragon <bluedra...@hotpop.com> wrote in message Quote> Hi Everybody, topic. This "religious war" has been hotly debated. The 2 most important distinctions are 1) OpenGL is a graphics API. DirectX is a game API. Direct3D and 2) OpenGL is cross platform ( Intel, Apple, UNIX workstations, and LINUX ). If all you are concerned about is "fast graphics" on Intel/MS systems, then If you want to build games then DirectX may be a better choice. DirectX There are hundreds of web sites devoted to these two APIs, there are 1000's Do some research, build a few eaxamples of your own, then make your choice. -- |
Phil McRev
![]() CBuilder Developer |
Tue, 25 Jun 2002 03:00:00 GMT
Re:OPENGL VS. Directx"Scott Heiman" <hei...@gnt.net> spake the secret code <854k0a$r...@bornews.borland.com> thusly: Quote>The 2 most important distinctions are created by MS' marketing department. DirectX is a collection of multimedia API covering sound, graphics, device input, and streaming audio/video. The marketing people at MS routinely say "DX is for games, OGL is for The feature sets are nearly identical and performance is comparable. OGL is procedural. DX is COM-based. OGL has two-sided lighting; D3D does not. OGL has native picking; D3D only has native picking in retained-mode, OGL has point and line size attributes, D3D does not. Available books are better for OGL than D3D, although this may be |
Darren Dwye
![]() CBuilder Developer |
Mon, 01 Jul 2002 03:00:00 GMT
Re:OPENGL VS. DirectxJust quickly... DirectX seems a lot more difficult initially, but in the long run is _much_ Luckily for BCB programmers, we're very busy making the job easy. How about If you are interested, try www.bcb-tools.com - darren p.s. DirectX works on SUN hardware, Windows CE enabled devices, etc. QuoteScott Heiman <hei...@gnt.net> wrote in message Quote> bluedragon <bluedra...@hotpop.com> wrote in message |