Re:Gameserver
Quote
> Suppose I'd want to make a gameserver which could be used for
> head-to-head real-time game, what would I need for that?
planning, a good understanding of the protocol you wish to use, a good
understanding on the data your game need to send and plenty of time...
Quote
> I already have some ideas about the problems I might encounter
> but I was wondering if there were any (simple?) solutions.
> Can anyone give me any advice, pointers, URLs?
The best thing you could do is go on ID software web site and download the
quake 2 source code.
Another possibility is to delegate the game's netcode to the OS: IIRC
DirectX has a module for that. You'll still need to have a good idea of
what you are doing, but you can probably cut the dev time quite a bit.
Good luck,
stephane