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les...@techunix.technion.ac.il (Price Lesley)
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Fri, 13 Nov 1998 03:00:00 GMT
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les...@techunix.technion.ac.il (Price Lesley)
![]() Delphi Developer |
Fri, 13 Nov 1998 03:00:00 GMT
HELP with 3D Graphics !Hello out there ... This is a problem that I have been trying to solve for a long, long time. Does any body know the Equations I am looking for ? Were can I find them? The truth is out there... Thanks Lesley. |
Ravid Rosen-T
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Fri, 13 Nov 1998 03:00:00 GMT
Re:HELP with 3D Graphics !On Mon, 27 May 1996 16:37:25 GMT, les...@techunix.technion.ac.il Quote(Price Lesley) wrote: Try these: NewX:=(OldX*Des)/(OldZ+Des); NewY:=(OldY*Des)(OldZ+Des); Des is a const that defines the location of the Observor. when you plot the pixel, make the (0,0,0) point at the middle of the That's all there is to it!! Basically you just divide x and y with the z coordinate, and thus as z Hope it helps, and if you want i also got some codes... |
Hovik A. Melikia
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Sat, 14 Nov 1998 03:00:00 GMT
Re:HELP with 3D Graphics !QuoteOn Mon, 27 May 1996, Price Lesley wrote: --------------------------- Let there is a screen and a point of view, and the distance between them X * E Y * E Now, Pascal code: uses const function DeepX(X, Z: Integer): Integer; function DeepY(Y, Z: Integer): Integer; procedure Put3dPixel(X, Y, Z, Color: Integer); I've written a unit with many other useful (and very fast!) transformation Bye, |
News Reader Silverston
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Sat, 14 Nov 1998 03:00:00 GMT
Re:HELP with 3D Graphics !In article <Ds2ouD....@discus.technion.ac.il> Quote
Quote
Quote> Thanks Lesley. I have a set of documentation bit's 'n' bobs called the PCGPE. It is currently in version 1.0 and is avalable from: ftp://ftp.teeri.oulu.fi/pub/msdos/programming/gpe/ (If i'm not mistaken.) This contains many useful graphics & sound information, including Good luck, and keep me posted! -- |
Price Lesle
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Sun, 15 Nov 1998 03:00:00 GMT
Re:HELP with 3D Graphics !Thank you for coming to my rescue... I am really interested in your UNIT, it is probably just what I am looking My Email Address is: les...@tx.technion.ac.il Thanks Lesley. P.S. |
The Cr
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Sun, 22 Nov 1998 03:00:00 GMT
Re:HELP with 3D Graphics !In article <Ds2ouD....@discus.technion.ac.il>, les...@techunix.technion.ac.il Quote
coming at ya from an angle, you mage bigger and bigger dots as Z gets larger or whatever. I cant figure em out off the top of my head, but try drawing a picture of a |