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Opengl vs DirectX

I am new to graphics programming. I was wondering what tool is the best to learn and use.
OpenGL or DirectX ?

Thanks

 

Re:Opengl vs DirectX


Quote
> I am new to graphics programming. I was wondering what tool is the best to
learn and use.
> OpenGL or DirectX ?

I Think OpenGL because it's easier and also can be used in Linux (when Kylix
arrives)

Thanks

Re:Opengl vs DirectX


On 8 Nov 2000 12:29:11 -0800, "Tony Lewis" <lewis...@umn.edu> wrote:

Quote

>I am new to graphics programming. I was wondering what tool is the best to learn and use.
>OpenGL or DirectX ?

DirectX has the features, but is a bit pain to set up (in my opinion).
OpenGL is pretty easy to get going, but you dont have much control
over the features.

It all depends on the needs, if you just want to be able to display
some objects, OpenGL might be the way, since it doesnt change
radically each year, and there's loads of info, even for delphi.

If you want the state-of-the-art features, directx is the way, but it
has a tendancy to change pretty much for each new release.
however, directx is much more than just 3d, so if you learn the
directx way, it'll be easier to incorporate sounds and such...

- Asbj?rn

Re:Opengl vs DirectX


For ease of learning/use OpenGL wins big. For volume of Windows code already
in existance, DirectX/Direct3D. If you are primarily interested in 3D, then
the features (so I read in other NG) are about equal between them. If you
have any interest in other platforms besides Windows, then OpenGL is the
only possibility from those two.

For programming OpenGL with Delphi, see my book (see link below).
--
Jon
http://home1.gte.net/jqjacobs/index.htm
This posting was made entirely from recycled electrons. No innocent atoms
were harmed.

Quote
"Tony Lewis" <lewis...@umn.edu> wrote in message news:3a09b797$1_1@dnews...

> I am new to graphics programming. I was wondering what tool is the best to
learn and use.
> OpenGL or DirectX ?

> Thanks

Re:Opengl vs DirectX


Hi

Another alternative is FastGraph by Ted Gurber Software - www.fastgraph.com
It is an Assembler based API that works well with Delphi.  It is used in
many commerical games.  My 2nd choice would be OpenGL, but like you have
already read it depends on your application.

Dana

Quote
"Tony Lewis" <lewis...@umn.edu> wrote in message news:3a09b797$1_1@dnews...

> I am new to graphics programming. I was wondering what tool is the best to
learn and use.
> OpenGL or DirectX ?

> Thanks

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