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Frames causes Delphi to crash

I am using frames extensively in an app.  It works GREAT (when it works),
and saves me a siginicant amount of work.

The problems is that I continously get access errors, violations etc.  I
have frames within frames within frames.  Sometimes when I change some of
the parent frames, this problem starts.  I will randomgl loose components
(i,e frames), but the overall behaviour is irradic.  I have usually been
able to fix the prblem by going in and removing all references to the
children, change the parents and then rebuild everything again.  BUT that
didn't work for my last frame, and I am getting a little frustrated.

Does anyone know what is going on and what might cause my problem?

 

Re:Frames causes Delphi to crash


Your problem is caused by a creation order error... i think.
Try to link frames at run-time if is possible.

Quote
the "Henrik" <Del...@danford-klein.com> wrote:
>I am using frames extensively in an app.  It works GREAT (when it works),
>and saves me a siginicant amount of work.

>The problems is that I continously get access errors, violations etc.  I
>have frames within frames within frames.  Sometimes when I change some of
>the parent frames, this problem starts.  I will randomgl loose components
>(i,e frames), but the overall behaviour is irradic.  I have usually been
>able to fix the prblem by going in and removing all references to the
>children, change the parents and then rebuild everything again.  BUT that
>didn't work for my last frame, and I am getting a little frustrated.

>Does anyone know what is going on and what might cause my problem?

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